AS A PRODUCT DESIGNER


My work spans from designing interfaces and visual systems for digital products to building games that explore narrative, empathy, and play. I developed skills in user journey mapping, wireframing, and interface systems, alongside a sensitivity to color, typography, and motion for communicating emotion through design, as well as in Unity development and gameplay architecture. Working across these mediums taught me how mechanics, visuals, and user flow come together to shape how people feel and think.

#ProductDesign #GameDevelopment #UXResearch #InteractionDesign #VisualStorytelling #DesignThinking #PlayerExperience #HumanComputerInteraction

Projects and Experiences

Emotion Detection Glasses — Stanford × Snap Spectacles
(AR glasses application)
Yu Gong: Prologue — Narrative Platformer Game
(MacOS, Windows)
LegalTwin:
Virtual PI Lawyer Agent
Skill Application Samples


Working Experience
2024-2025 School Year
Student Researcher @ OHTAP Stanford University

  • Analyzed over 2,400 women’s oral history transcripts using NVivo and custom NLP queries to identify themes around sexual health and social norms. 
  • Helped design and test Winnow, a subcorpus extraction tool, including restructuring datasets, writing user documentation, and running large-scale text searches. 
  • Synthesized qualitative and quantitative findings into research reports

Summer 2024
Product Manager @ JD.com

  • Improved JD Health’s cold chain monitoring system to ensure real-time temperature tracking and zero spoilage in medical logistics
  • Conducted data audits and contract flow optimization within the ERP system, enhancing accuracy and permission control
  • Built dashboards and SQL reports from system logs to evaluate internal tool adoption and efficiency across departments